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Hey ranchers!Hope everyone is doing well and taking care of themselves. I wanted to share a quick update on what we've been up to and to point you towards some great community resources that can help you connect with other ranchers.A few weeks ago, our studio transitioned to working remotely in order to ensure the safety of our team and our families. While video calls are not our preferred way to collaborate with each other, we are still working hard on building new adventures for you to experience in addition to the next Slime Rancher update. Slime Rancher Fan ForgeLast month, we partnered with For Fans By Fans to launch a Slime Rancher Fan Forge!We’ve already seen a ton of amazing community designs come through, but we would love to see you submit your artwork and vote on all of your favorite designs.Here are just a few of our favorites, which is yours?Keep an eye out for another announcement showcasing merchandise from all of the top community designs in just a few weeks!While the opening round of submissions is all wrapped up, you can still submit and vote on artwork in the Fan Forge. For Fans By Fans will continue to choose top community designs to be printed as official Slime Rancher merchandise! Staying ConnectedWe're hard at work on lots of new stuff at Monomi Park and we can't wait to share what we have planned with you.Remember to and if you want to stay up-to-date on any Slime Rancher or Monomi Park news. (Trust me, you’ll want to be the first to know about what we have planned next)You should also check out the community-run Slime Rancher Discord.
Aug 20, 2018 Slime Rancher Review: Stands Out in the Feel-Good Genre Meet Our Authors. Complete and professional reviews of the games are our top priority. All our writers are ready to fully immerse themselves in a game to be reviewed. The Saber Slime is going to spawn in The Wilds in the 1.1.0 update. They will probably be based off of ancient, extinct sabertooth tigers. There will not be any pure saber Slimes, but saber largos. They may have leaked a design in an interview with Nick on rockpapershotgun. Saber Slimes have been leaked on a Steam page for Slime Rancher.
It's a great spot to hang out with and chat with other ranchers!We'd also love to see what you've been up to on your ranch. If you recently redecorated, snapped a cute photo of your pet tabby slime, or created some adorable Slime Rancher art. Share it with us!
Either in the or on your favorite social media channels.Twitter - (@MonomiPark)Instagram - (@MonomiPark)Facebook - (@Slime Rancher)You can tag us directly using one of the @'s above or use #slimerancher on your posts. We're always ready to like, favorite, and share your colorful creations.Thank you for being such an amazing community. Until next time.Stay safe and stay wiggly! Happy Holidays, ranchers!We’re excited to bring Wiggly Wonderland back again this year! This festive, limited-time event celebrates the end of another year on the Far, Far Range.Starting December 18, you will receive daily visits from the mysterious “twinkle slime.” Find the twinkle slime and collect its special gifts!:slimeamazed:Every day between Dec 18 - 30 (local time), the twinkle slime will appear somewhere on the Far, Far Range. Follow the music to find the twinkle slime and receive a collection of musical chimes.We’ll be posting hints on where the twinkle slime has been spotted, so check our around 9AM (PT) throughout the event for a hint on each day’s location. Chime InstrumentsChimes are mysterious motes of energy that are produced by the twinkle slime.
If you touch them, they vibrate and emit a musical note! Many ranchers who have collected them like to arrange the chimes in a way that creates song-like compositions.We’ve recently discovered a way to alter the chimes to sound like different musical instruments! Find the twinkle slime to unlock special instruments for your chimes. Use the Chime Changer to compose new songs and fill your ranch with joy this holiday season!Remember to share your musical creations by tagging them with #WigglyWonderland on Twitter and Instagram! Patch NotesNew to Wiggly Wonderland:- 5 Chime Instruments have been added to this year’s event. Unlock them by finding the twinkle slime 5 times throughout the event. (For those doing the math: yep, you just need to find the twinkle slime 5 out of the 13 times it will appear over the next two weeks!)- There's a bonus instrument unlock for anyone who finds the twinkle slime on the final day of Wiggly Wonderland (December 30th).- Added a Chime Changer gadget to the ranch so you can customize what your chimes sound like.
Once you unlock an instrument, go to the Chime Changer to choose which instrument you like best! The selected instrument will apply to all chimes on your ranch or on the range.- We added a 13th chime, the high C, so you can enjoy a full chromatic scale!Changes:- Added new Party Gordo ornaments.
The Slime Rancher Original Soundtrack II + The Casey Sessions completes your collection with music from every update since launch! ːslimeamazedːAlso featured in this album are a collection of 'Casey Sessions'The Casey Sessions are personal songs played by Casey after reading starmails about Beatrix’s adventures across the Far, Far Range. Sit back, relax, and listen to some of your old favorites, re-imagined for this special soundtrack release!There are 22 tracks (that's over 70 minutes of music) for you to enjoy, so go on, explore the music of the Wilds! Download the bit-tastic Slimeulation remixes! Or spend the weekend jamming along to the Party Gordo theme!Available for purchase now on Steam and!We hope you enjoy this collection of music!Keep an eye out for Wiggly Wonderland announcements (and giveaways) starting early next week ːslimehappyː. Update version 1.4.1 helps prepare Slime Rancher for Wiggly Wonderland!We're very excited for Wiggly Wonderland to begin and we can't wait to see all of your decorated ranches and musical creations!
ːslimehappyːThere will be plenty of fun surprises happening both on the Far, Far Range and outside of the game. Art Blog: Let's Talk About Face ShadersHello! My name is Ian McConville, and I'm the Principle Artist at Monomi Park.For Slime Rancher's 1.4.0 update, I rebuilt nearly all of the slime related shaders from the ground up! One of the most notable of these changes is that the slime faces are now more detailed and, at the same time take up less memory.Let's take a look at how the new shaders work!Texture - Changing the Channel!The first thing we do when building a slime is we start with a special, custom RGBA texture.
A single RGBA texture file actually contains 4 greyscale images, and each image is used as a special mask that will dictate where artist defined colors will go on the face. The R (red) channel is used for the eyes. The G (green) channel is a highlight color for the eyes. The B (blue) channel is a secondary eye color, but not used in this case.
The A (alpha) is used for the Mouth.For now, we'll focus on the R and A channels. These will be our main face mask.Now you're probably wondering why the mask is so FUZZY. Well, the reason is that the mask is actually a Distance Field.These fuzzy masks will allow for much higher detail than a standard rasterized texture could, even at larger resolutions! (The texture itself is only 64x64 pixels in size, which is roughly 1/4th the size of the face textures from Slime Rancher 1.3.0's faces).This is done by applying a very simple layer style to a high resolution mask of the mouth:And then in the shader, we use a process called Smooth Step to sharpen the mask.
Using the fuzzy values of the image we can find clean, crisp edges hidden in the texture.This process costs a little performance at run time, but is actually cheaper on texture memory. It also has the added bonus of being extremely sharp, even when the slime is very very close to the player!A regular texture, at the same resolution, without distance fields would look no where near as good. Even when using the Smooth Step process.Eyes - Adding some Sparkle!So now we have a super clean, crisp mask to work with for our eyes and mouth! It looks even sharper than the original high resolution version of the mask we started with.Before we get to the mouth, we'll begin with the eyes. The eyes make use of the RGB channels, but again, in this case we won't be using B.1) In the first image, we see the original texture file masked by the Eye Mask.2) If we take only the R channel and multiply that by a dark color (color1) we'll get a flat, black eye.3) Then we'll do the same with the G channel and add that to the colored R channel.Then, using a simple node setup in the shader, some glints are generated.
A UV offset is applied to the glints so that they move with the player's view.Once we have this, it's added to the rest of the eyes.The results: A nice (fake) glint is applied to the eye!It's super cheap as it doesn't actually take the lighting information in to consideration, but it's very satisfying to look at ːslimeamazedːThere's a lot more that goes into the eyes, but that was the main parts. Here's a quick glance at what the entire Eye section of the shader graph looks like.Now then, it's time to move on to the mouth.Mouth - Wide Smile!The mouth is just a sticker applied to the slime's body, but we still want it to feel like a 3D hole in the surface.To start, we need the back of the mouth.
The warm red tones! This is simply a gradient with a severe depth offset.An extra visual treat, new to 1.4.0, is that slimes finally have visible tongues! This is achieved with a little shader trickery to make a circle and then a depth offset to set it in the back of the mouth.This is added to the previous gradient before it gets colorized. Subtle, but it makes a big difference in believing that the mouth has depth ːslimehappyːThe nice thing about using the distance fields for the mouth mask is that we can adjust the smoothstep and get different sizes for the mouth. By layering various sizes of the mouth with different depths, we can get a pretty believable mask.Then we multiply the mask over our big red gradient + tongue.And that's the mouth!Again, same with the eyes, there's a lot more subtly that goes into the effect. Here's a glance at the full mouth shader:Getting Wiggly - Final Touches!It's time to put everything together.
This is almost done, but we're missing a little something to make the face feel gooey-wiggly-wobbly.The eye and mouth texture has a UV input that we can modify for some extra noise. With a little adjusting of the wobbly values, we can make the static face warble-wander all over the place!And there you have it!By swapping out our original face texture into this shader we can make all sorts of slime faces with nice, clean edges and plenty of fake depth.Thank you, and I hope you enjoy this and other improvements with the Slime Rancher 1.4.0 release!Stay wiggly ːslimehappyː. Squidgy first-person farm ’em up is one size bigger and goopier today. Developers Monomi Park have released two bits of DLC, one of them big, challenging and free, and the other one small, entirely cosmetic and paid. Viktor’s Experimental Update is the free expansion, taking players into a world of slime simulation.
Slimeulation, even. It’s infested with glitchy, fragmented slimes that you can collect, convert into bug reports and cash in for a stack of new rewards, including some new gadgets. Below, a look at this blankly smiling virtual world within a virtual world. Login to Viktor’s Experimental Update!Join Viktor Humphries and test his simulated reality of the Far, Far Range. Well, a work-in-progress version anyway.:slimeamazed:This update is jam-packed with cutting-edge ranch tech including: Advanced Drones to help with daily chores, a (questionably useful) Chicken Cloner, and a whole collection of wacky gadgets designed by Viktor himself! There’s also a new zone, new ranch expansion, and a new slime!Viktor’s Slimeulation:Viktor has been working on a virtual re-creation of the Far, Far Range and it’s full of bugs.
Well, glitches. The Secret Style Pack:We are also excited to announce that the Secret Style Pack is now available for purchase! It’s an all-new downloadable content pack for Slime Rancher!Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose!This new DLC pack adds 20 slime styles for you to find and unlock. Learn more over on the Steam store page:Note: Secret styles do not affect gordos as the gordos in the world, and their appearances, are an important part of game progression and we didn’t want to make it confusing to new players. This may change in a future update after further evaluation.Visual Updates:- Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth.
The new, beautified faces are available for every rancher with this update.- Added a new animation for boom slime explosions (they may be prettier, but they are still very dangerous. Please observe with caution!)- Added new tutorial popups which replace the old lightbulb animation with stuff like: an even more adorable Beatrix, slimes doing slime things, and so on. Is it worth restarting the game and playing for hundreds more hours just to see these new tutorial images?
Slime Rancher is a 3D farming simulation that features a first-person exploration of the planet Far Far Range located a thousand light years from Earth. You have to survive there, playing as a plucky and young Beatrix LeBeau by building a ranch and then traveling around and exploring this beautiful world.
Your mission is to suck up adorable slime creatures into your tuned vacpack, feed them, collect their valuable poops called plorts and expand your ranch. With a can-do attitude, stake a claim, amass a fortune, and avoid all the dangers.
Graphics 4,5/5
Slime Rancher does not disappoint with its colors and graphics. The game looks beautiful. Although the landscapes have been designed to seem cartoonish, they still look amazing.
The canyon walls, the clear blue sky, and the emerald colored grass may even make you want to go outside. And it’s not just the environment that looks great, the creatures do too. The slimes will likely adore you, even though some of them are kind of terrifying too.
Gameplay 4,5/5
So, the main premise of the game is to collect Slimes, which come in various shapes and sizes. You will need to take care of them by feeding them correctly since each Slime has its own diet between veggies, fruits or meat.
Once they are fed, the Slimes will produce Plorts that you can sell for gold coins. Each slime produces a different Plort and combined Slimes produce two Plorts.
Then, you can use the coins to build new farms to grow fruits or veggies, fountains for water and Chicken coops. The game features various chickens you will need to collect the same way as you collect Slimes, as well as a rooster in order for them to reproduce. The rooster is much harder to find, though.
![Slime Slime](/uploads/1/2/5/6/125629275/847268144.jpg)
Also, you will be able to build Corals, which are like cages for Slimes. You will need to upgrade them regularly to keep them captive. Otherwise, they can escape and then possibly turn into Tar slimes that will eat the rest of your Slimes and attack you on sight. This is the fastest way to lose your ranch.
Collecting slimes is a pretty easy process as you just need to suck them up with your vacuum gun and then shoot them out into the Corals. Since some slimes jump higher than others, Corals have to be upgraded with higher walls and with a net for those slimes which can fly.
While you are venturing out to collect new slimes or chickens, you have to keep an eye on two dangers: Tar Slimes and Feral Slimes. Tar Slimes is a mutation of two Plorts that multiply very fast by eating every Slime surrounding it. You can use water to damage and kill them, or you can just suck them up and shoot away in the ocean. Feral Slimes has a mean streak and will attack you on sight. It is not known what exactly causes them to become so grumpy, but it's suspected that they have simply gone too long without a bite to eat. If a Feral slime eats, it will instantly revert to a normal slime.
Controls 5/5
Slime Rancher begins with a short and sweet tutorial about the controls, so it will be easy for you to figure it out. Basics are the usual WASD controls as well as left and right mouse click for the vac gun, space bar to jump and shift to sprint.
There won’t be a long and tedious tutorial, though. So you can get to start playing almost a few seconds after you started the game.
Replay Value 3,5/5
Each day will deliver new challenges to you as you attempt to amass a great fortune in the slime ranching business. And you can approach these challenges however you wish.
You will unlikely want to start the game from scratch and lose all the coins you’ve earned. So it’s better to stick to your ongoing game and upgrade your farm.
In-game purchases
Slime Rancher costs about 20$ on popular digital markets.
Conclusion
Slime Rancher is fun and addictive game, with a fun premise and cute creatures. The cartoon style graphics look amazing, and gameplay is clever and full of cute.
You have a chance to amass a great fortune in the slime ranching business, using all the coins you’ve earned to upgrade your farm and catch more slimes.
Pros Beautiful 3D graphics;
Cute environment;
The world to explore;
Vacpack and ranch upgrades.
Cute environment;
The world to explore;
Vacpack and ranch upgrades.
Cons
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